Changes made on 2019/08/01 |
Latest Changes |
Change #517: Stone of Eternity is now unique |
Change #518: Stone of Eternity can now longer be destroyed |
Change #519: Portable Treasure Hunter is now unique |
Change #520: Portable Treasure Hunter can now longer be destroyed |
Change #521: Elixir of Experience is now unique |
Change #522: Elixir of Experience is now soulbound |
Change #523: Elixir of Experience now also starts the quest "Your deeds are great!" |
Change #524: Elixir of Experience can now longer be destroyed |
Change #525: Stone of Upgrades is now unique |
Change #526: Stone of Upgrades can now longer be destroyed |
Change #527: Quests that progress through story no longer require dailies to be finished |
Change #528: Title stats NPC now show popup messages when making major decisions (Refund all stats, pick a new stat type, buy new stat slot) |
Change #529: Refunding all title stats of one type now costs 750 DP at all times. This does not apply for the case when the stat type has 0 points in it. |
Change #530: Beginner's Guide item has been added to Marissa. This item contains basic information for new players. |
Change #531: Beginner's Guide item is now part of the items that are obtained when making a new character. |
Change #532: Added additional information when trying to enter HQ while below level 85. |
Change #533: Character Item Level when entering dungeons is no longer being miscalculated |
Change #534: Fixed an issue where seeing a player for the first time would show them without any gear equipped |
Changes made on 2018/10/05 |
Additional Changes |
Change #466: Ravage (Druid) - Damage done while Incarnation talent is active increased from 950% to 4750% |
Change #465: Executioner's Chariot - Fixed a game-breaking issue where he would say "… head my call!" instead of "… heed my call!" |
Change #464: Invigoration of Ice (Starter Buff) - Fixed an issue where stats from the buff were not being added to the character (... Oops) |
Change #463: Shado-Pan Monastery - Master Snowdrift's Initiates now attack immediately upon landing their jump |
Change #462: Shado-Pan Monastery - Fixed an issue where Master Snowdrift's Initiates would be sent under ground |
Change #461: Shado-Pan Monastery - Taran Zhu no longer knocks back his foes everytime they approach him in melee distance |
Change #460: Mogu'shan Palace - Fixed an issue where first encounter would not start in some cases |
Change #459: Transcendence: Transfer (Monk) - Spell has been fixed, now transfers the caster to the position where Transcendence has been previously used |
Change #458: Transcendence (Monk) - Fixed an issue where the spirit would be completely invisible |
Change #457: Nimble Brew (Monk) - Now properly heals while Healing Elixirs are active at the time of use |
Shaman Changes |
Change #456: Purification (Restoration Passive) - Increases Max Health by 20% instead of 10% |
Change #455: Chain Heal (Elemental & Restoration) - Healing increased by 100% |
Change #454: Chain Lightning (Elemental) - Damage decreased by 40% |
Change #453: Chain Lightning (Restoration) - Damage increased by 50% |
Change #452: Earth Elemental Totem - Damage increased by 25% |
Change #451: Earth Shield (Restoration) - Healing increased by 900% |
Change #450: Earth Shock (Elemental) - Damage increased by 300% |
Change #449: Earth Shock (Enhancement) - Damage increased by 100% |
Change #448: Earth Shock (Restoration) - Damage increased by 200% |
Change #447: Earthliving (Restoration) - Healing decreased by 75% |
Change #446: Earthquake (Elemental) - Damage increased by 50% |
Change #445: Elemental Blast (Enhancement) - Damage decreased by 20% |
Change #444: Feral Spirit - Damage decreased by 70% |
Change #443: Feral Spirit - Healing increased to 500% from 150% |
Change #442: Fire Elemental Totem - Damage decreased by 75% |
Change #441: Fire Nova (Enhancement) - Damage increased by 400% |
Change #440: Flame Shock (Elemental & Enhancement) - Instant damage increased by 100% |
Change #439: Flame Shock (Enhancement) - Damage over time decreased by 30% |
Change #438: Frost Shock (Elemental) - Damage increased by 300% |
Change #437: Frost Shock (Enhancement) - Damage increased by 200% |
Change #436: Frost Shock (Restoration) - Damage increased by 400% |
Change #435: Greater Healing Wave (Restoration) - Healing increased by 75% |
Change #434: Healing Rain (Elemental & Enhancement) - Instant healing increased by 100% |
Change #433: Healing Rain (Restoration) - Instant healing increased by 20% |
Change #432: Healing Stream Totem (Elemental) - Healing increased by 30% |
Change #431: Healing Surge (Elemental) - Healing increased by 120% |
Change #430: Healing Surge (Enhancement) - Healing increased by 30% |
Change #429: Healing Surge (Restoration) - Healing increased by 100% |
Change #428: Healing Tide Totem (Elemental) - Healing increased by 40% |
Change #427: Healing Tide Totem (Enhancement & Restoration) - Healing increased by 25% |
Change #426: Healing Wave (Restoration) - Healing increased by 75% |
Change #425: Lava Beam (Elemental) - Damage increased by 40% |
Change #424: Lava Burst (Elemental) - Damage increased by 20% |
Change #423: Lava Burst (Restoration) - Damage increased by 200% |
Change #422: Lava Lash (Enhancement) - Weapon damage increased to 1050% from 300% |
Change #421: Lava Surge (Elemental) - Proc chance decreased to 2% from 20% |
Change #420: Lightning Bolt (Restoration) - Damage increased by 100% |
Change #419: Magma Totem (Enhancement & Restoration) - Damage decreased by 50% |
Change #418: Riptide (Restoration) - Instant healing decreased by 80% |
Change #417: Searing Totem (Enhancement & Restoration) - Damage decreased by 60% |
Change #416: Stone Bulwark Totem - Absorb amount decreased by 50% |
Change #415: Stone Bulwark Totem - PvP Healing Power now influences the absorbed amount |
Change #414: Stormblast (Enhancement) - Weapon damage increased to 1330% from 380% |
Change #413: Stormstrike (Enhancement) - Weapon damage increased to 1330% from 380% |
Change #412: Thunderstorm (Elemental) - Damage increased by 900% |
Change #411: Primal Elementalist (Talent) - Fixed an issue where the damage would be reduced, instead of being increased |
Change #410: Primal Elementalist (Talent) - Value of increased damage has been changed to 50% down from 80% |
Change #409: Totemic Projection (Talent) - Now properly moves the totems |
Change #408: Call of the Elements (Talent) - Now properly removes cooldown of totems with cooldown lower than 3 minutes |
Hunter Changes |
Change #407: A Murder of Crows - Damage decreased by 15% |
Change #406: Lynx Rush - Damage decreased by 40% |
Change #405: Dire Beast - Damage decreased by 50% |
Change #404: Serpent Sting (Survival) - Damage increased by 10% |
Change #403: Glaive Toss - Damage increased by 100% |
Change #402: Powershot - Weapon damage on primary target increased from 600% to 3200% |
Change #401: Powershot - Weapon damage on secondary target increased from 300% to 1600% |
Change #400: Kill Command (Beastmastery) - Damage increased by 150% |
Change #399: Cobra Shot - Weapon damage increased from 77% to 770% |
Change #398: Cobra Shot (All) - Cooldown reduction of Serpent Sting changed from 6 seconds to 3 seconds |
Change #397: Steady Shot (Marksmanship) - Weapon damage increased from 66% to 660% |
Change #396: Kill Shot - Weapon damage increased from 420% to 3360% |
Change #395: Explosive Shot (Survival) - Damage increased by 40% |
Change #394: Chimera Shot (Marksmanship) - Weapon damage increased from 265% to 1325% |
Change #393: Scatter Shot - Weapon damage increased from 50% to 350% |
Change #392: Aimed Shot (Marksmanship) - Weapon damage increased from 450% to 1800% |
Change #391: Explosive Trap - Damage increased by 200% |
Change #390: Black Arrow (Survival) - Damage decreased by 50% |
Change #389: Arcane Shot - Weapon damage increased from 125% to 750% |
Change #388: Lock and Load - Cooldown of Explosive Shot now resets once the spell activates |
Change #387: Lock and Load - Fixed an issue where spells other than Black Arrow or freezing traps could trigger Lock and Load effect |
Change #386: Blink Strikes - Fixed tooltip to properly state when the talent activates |
Change #385: Blink Strikes - Now properly increases the damage of basic attacks of pets (+50%) |
Changes made on 2018/09/28 |
Rogue Changes |
Change #384: Shuriken Toss - Now properly replaces auto-attacks with ranged shuriken for 10 seconds. |
Change #383: Envenom - Combo Points are now properly affecting the damage of the ability |
Change #382: Venomous Wounds - Damage done decreased by 30% |
Change #381: Dispatch - Weapon damage increased from 645% to 3870% |
Change #380: Mutilate - Weapon damage with both weapons increased to 1680% from 280% |
Change #379: Mastery: Main Gauche - Weapon damage decreased from 120% to 95% |
Change #378: Ambidexterity - Damage done with offhand weapon changed to 40% down from 75% |
Change #377: Sinister Strike - Weapon damage increased from 240% to 1680% |
Change #376: Revealing Strike - Weapon damage increased from 160% to 1120% |
Change #375: Crimson Tempest - Bleed damage increased by 200% |
Change #374: Crimson Tempest - Instant damage increased by 200% |
Change #373: Eviscerate - Maximum damage increased by 25% |
Change #372: Eviscerate - Combo Points are now properly affecting the damage of the ability |
Change #371: Ambush - Weapon damage increased from 325% to 1625% |
Change #370: Shuriken Toss - Damage increased by 100% |
Change #369: Deadly Throw - Damage increased by 200% |
Change #368: Shiv - Weapon damage increased from 25% to 1250% |
Change #367: Fan of Knives (Subtlety & Assassination) - Damage increased by 35% |
Change #366: Backstab - Weapon damage increased from 380% to 2280% |
Change #365: Rupture - Combo Points are now properly affecting the damage of the ability |
Change #364: Rapture (Subtlety) - Damage decreased by 20% |
Change #363: Hemorrhage - Weapon damage increased from 160% to 800% |
Change #362: Wound Poison - Damage reduced by 40% |
Monk Changes |
Change #338: Tiger Strikes (Mistweaver) - Chance changed to 4% down from 8% |
Change #337: Blackout Kick (Windwalker) - Damage increased by 100% |
Change #336: Blackout Kick (Brewmaster) - Damage increased by 120% |
Change #335: Tiger Palm (Windwalker) - Damage increased by 200% |
Change #334: Tiger Palm (Brewmaster) - Damage increased by 200% |
Change #333: Rising Sun Kick - Damage increased by 100% |
Change #332: Expel Harm (Windwalker) - Damage increased by 200% |
Change #331: Expel Harm (Mistweaver) - Healing increased by 150% (Damage done remains the same as without the 150% buff) |
Change #330: Expel Harm (Brewmaster) - Damage increased by 200% |
Change #329: Breath of Fire - Instant damage increased by 40% |
Change #328: Healing Sphere - Healing increased by 100% |
Change #327: Jab (Windwalker) - Damage increased by 200% |
Change #326: Jab (Brewmaster) - Damage increased by 150% |
Change #325: Uplift - Healing increased by 300% |
Change #324: Surging Mist - Healing increased by 150% |
Change #323: Crackling Jade Lightning - Damage done decreased by 15% |
Change #322: Chi Torpedo - Damage done increased by 100% |
Change #321: Renewing Mist - Healing decreased by 15% |
Change #320: Keg Smash - Damage increased by 200% |
Change #319: Chi Torpedo - Healing increased by 80% |
Change #318: Gift of the Serpent (Mistweaver Mastery) - Healing decreased by 30% |
Change #317: Mistweaver Specialization - Damage per hit decreased by 15% (similar to Brewmaster specialization) |
Change #316: Rushing Jade Wind (Mistweaver) - Damage done decreased by 30% |
Change #315: Rushing Jade Wind (Windwalker & Brewmaster) - Damage done decreased by 10% |
Additional Changes |
Change #339: Naked items vendor has been removed from HQ |
Change #361: Wrath - Damage decreased by 66% in all druid specializations except Balance |
Change #360: Time-Twisted Drake - Fixed an issue inside End Time where the mobs would keep bouncing after death |
Change #359: Murozond - Fixed an issue where Murozond would keep flying through ground instead of walking |
Change #358: Gurubashi Arena - Fixed invalid size of the Arena PVP flag radius |
Change #357: Mage - Blink - Fixed an issue where Blink would not properly teleport the caster of the spell |
Change #356: Warrior - Charge - Fixed an issue where charging an enemy would cause the caster to fall under ground |
Change #355: Rogue - Using Killing Spree or Shadowstep no longer causes the caster of the spell to fall under ground |
Change #354: Gurubashi Arena - Death in Arena no longer teleports you to Booty Bay graveyard. Instead, you are teleported back to the entrance of the arena |
Change #353: Druid - Wild Charge - Fixed an issue where the ability would not work in Travel Form |
Change #352: Druid - Displacer Beast - Fixed an issue where the ability would not teleport the caster |
Change #351: Demonology Warlock - Demonic Leap - Fixed an issue where the spell would not move the caster at all |
Change #350: Brewmaster Monk - Clash - Fixed an issue where neither the target or player would move towards each other |
Change #349: Brewmaster Monk - Clash - Fixed an issue where enemies around the target would not be stunned |
Change #348: Shaman - Reverted a change to Windfury + Flametongue combo, which would cause Flametongue to proc Windfury more often |
Change #347: Windfury Weapon - Can now be used as enchantment on its own and is not bound to use of Flametongue weapon |
Change #346: Transmogrification - It is now possible to transmogrify Tabards! |
Change #345: New characters - Now start with Guild Tabard |
Change #344: Tabard Vendor - Removed from HQ |
Change #343: Heart of the Wild (Druid) - Bonus spell damage from Balance spec decreased from 320% to 80% |
Change #342: Evocation (Arcane Mage) - Fixed an issue where the spell would not consume all Arcane Charges |
Change #341: Mastery: Icicles (Frost Mage) - Added a missing mention about Blizzard proccing the Icicles |
Change #340: Hunter's Pet - Fixed an issue where the pet would drastically lose its damage |
Changes made on 2018/09/21 |
Latest Changes |
Change #314: Eye of Eternity now requires the quest "The Power of Enemies Rises" to be completed before entering |
Server Forum is now live! |
Druid Changes |
Change #312: Rejuvenation - Periodic healing increased by 50% |
Change #311: Swipe (Bear) - Damage increased by 50% |
Change #310: Rip - No longer ignores the amount of combo points on target |
Change #309: Rake - No longer scales with Spell Power |
Change #308: Starfire - Damage increased by 200% |
Change #307: Wrath - Damage increased by 200% |
Change #306: Healing Touch (Restoration) - Healing increased by 200% |
Change #305: Shred - Weapon damage increased from 500% to 4000% |
Change #304: Ravage - Weapon damage increased from 950% to 4750% |
Change #303: Maul - Weapon damage increased from 110% to 990% |
Change #302: Moonfire - Instant damage decreased by 40% |
Change #301: Regrowth - Instant heal increased by 150% |
Change #300: Regrowth - Periodic healing increased by 150% |
Change #299: Pounce (Bleed) - No longer scales with Spell Power |
Change #298: Swiftmend - Healing increased by 250% |
Change #297: Ferocious Bite - No longer ignores the amount of combo points on target |
Change #296: Maim - Weapon damage increased from 200% to 2400% |
Change #295: Lifebloom - Periodic healing increased by 50% |
Change #294: Mangle (Cat) - Weapon damage increased from 500% to 3000% |
Change #293: Starfall - Damage reduced by 50% |
Change #292: Starfall - Damage reduced by 50% |
Change #291: Nourish - Healing increased by 1200% |
Change #290: Swipe (Cat) - Weapon damage increased from 400% to 1200% |
Change #289: Starsurge - Damage increased by 50% |
Change #288: Sunfire - Instant damage decreased by 40% |
Change #287: Thrash (Feral) - Instant damage increased by 200% |
Change #286: Astral Storm - Damage increased by 400% |
Change #285: Mangle (Guardian) - Weapon damage increased from 280% to 1680% |
Change #284: Thrash (Guardian) - Damage increased by 200% |
Change #283: Thrash (Guardian) - Periodic Damage increased by 200% |
Change #313: Hurricane - Damage reduced by 30% |
Paladin Changes |
Change #282: Holy Light - Healing increased by 275% |
Change #281: Light's Hammer - Healing increased by 150% |
Change #280: Holy Wrath - Damage increased by 400% |
Change #279: Light's Hammer - Damage increased by 150% |
Change #278: Execution Sentence (Friendly) - Healing formula revised |
Change #277: Execution Sentence (Enemy) - Damage increased by 100%, damage formula revised |
Change #276: Holy Prism (Friendly Target) - Damage formula revamped |
Change #275: Holy Prism (Enemy Target) - Damage formula revamped |
Change #274: Hammer of the Righteous (Holy Damage) - Holy weapon damage increased from 35% to 385% |
Change #273: Templar's Verdict - Weapon damage increased from 315% to 1890% |
Change #272: Light of Dawn - Healing increased by 300% |
Change #271: Light of Dawn - Fixed an issue where different amount of Holy Power charges would always result in the healing equivalent to 3 Holy Power charges |
Change #270: Divine Light - Healing increased by 400% |
Change #269: Shield of the Righteous - Damage increased by 100% |
Change #268: Hammer of the Righteous (Instant Damage) - Weapon damage increased from 20% to 220% |
Change #267: Divine Storm - Weapon damage increased from 100% to 800% |
Change #266: Crusader Strike - Weapon damage increased from 125% to 875% |
Change #265: Crusader Strike (Holy & Protection) - Weapon damage Increased by additional 31% |
Change #264: Holy Shock (Heal) - Healing increased by 300% |
Change #263: Holy Shock (Damage) - Damage increased by 150% |
Change #262: Hammer of Wrath - Damage increased by 400% |
Change #261: Judgement - Damage increased by 800% |
Change #260: Judgement (Holy & Protection) - Damage Increased by additional 12% |
Change #259: Flash of Light (Protection) - Healing increased by 150% |
Change #258: Flash of Light (Holy) - Healing increased by 180% |
Change #257: Denounce - Damage increased by 150% |
Change #256: Exorcism - Damage increased by 100% |
Change #255: Word of Glory (Retribution) - Healing at three charges of Holy Power decreased by 40% |
Change #254: Word of Glory - Fixed an issue where different amount of Holy Power charges would always result in the healing equivalent to 3 Holy Power charges |
Changes made on 2018/09/16 |
Latest Changes |
Change #230: Execute - Damage increased by 75% |
Change #231: Victory Rush - Healing increased from 20% to 75% |
Change #232: Victory Rush - Damage increased by 250% |
Change #233: Storm Bolt - Damage changed from 125% weapon damage to 1250% weapon damage |
Change #234: Cleave - Damage increased from 82% to 984% weapon damage |
Change #235: Dragon Roar - Damage increased by 500% |
Change #236: Bladestorm - Damage changed from 180% to 150% weapon damage |
Change #237: Mastery: Strikes of Opportunity extra attack damage reduced to 40% from 55% |
Change #238: Overpower - Weapon damage increased from 105% to 945% |
Change #239: Slam - Weapon damage increased from 275% to 2200% |
Change #240: Mortal Strike - Weapon damage increased from 215% to 1935% |
Change #241: Colossus Smash - Weapon damage increased from 175% to 1750% |
Change #242: Wild Strike - Weapon damage increased from 230% to 1710% |
Change #243: Raging Blow - Weapon damage increased from 190% to 950% with both weapons |
Change #244: Bloodthirst - Now heals for 20% instead of 1% per cast |
Change #245: Bloodthirst - Weapon damage increased from 90% to 810% |
Change #246: Deep Wounds (Arms) - Damage increased to 200% |
Change #247: Deep Wounds (Fury) - Damage increased to 250% |
Change #248: Deep Wounds (Protection) - Damage increased to 400% |
Change #249: Heroic Throw - Weapon damage increased from 50% to 1400% |
Change #250: Shockwave - Damage increased by 200% |
Change #251: Revenge - Damage increased by 75% |
Change #252: Shield Slam - Damage increased by 75% |
Change #253: Devastate - Weapon damage increased from 220% to 1100% |
Warrior Changes (vol. 2) are here! |
Changes made on 2018/08/03 |
Latest Changes |
Change #169: Death Knight changes! |
Change #167: Dancing Rune Weapon spell now properly attacks and replicates certain DK spells on caster's target |
Change #166: Rune Strike damage has been increased from 200% to 1200% weapo ndamage |
Change #165: Heart Strike damage has been increased from 105% to 375% weapon damage |
Change #164: Obliterate damage has been increased from 250% to 1500% weapon damage |
Change #163: Frost Strike damage has been increased from 115% to 395% weapon damage |
Change #162: Gargoyle damage has been decreased by 15% |
Change #161: Soul Reaper extra damage done to targets below 35% heal increased by 100% |
Change #160: Soul Reaper damage increased from 130% to 450% weapon damage |
Change #159: Icy Touch damage increased by 100% |
Change #158: Death and Decay damage increased by 75% |
Change #157: Blood Strike damage increased from 40% to 250% weapon damage |
Change #156: Death Strike healed minimum increased from 10% to 45% of caster's max health |
Change #155: Death Strike damage increased from 185% to 540% weapon damage |
Change #154: Death Coil damage increased by 400% |
Change #153: Necrotic Strike healing absorbtion amount increased by 50% |
Change #152: Necrotic Strike damage increased from 100% to 350% weapon damage |
Change #151: Festering Strike damage increased from 200% to 1200% weapon damage |
Change #150: Scourge Strike damage increase per disease increased from 25% to 75% |
Change #149: Scourge Strike damage increased from 135% to 325% weapon damage |
Change #148: Plague Strike damage increased from 100% to 350% weapon damage |
Change #147: Blood Boil damage has been reduced by 75% |